The Ryzom Client is responsible for rendering the game world, handling user input, and managing client-side components. In this section, you'll find a programming reference for the Ryzom Core game client, providing essential information for developers working on client-side components and functionality.
This documentation has not yet been written, the following sections are placeholder content.
The Ryzom Client consists of several key components:
For a detailed overview of the Ryzom Client components, refer to the Ryzom Client Architecture Guide.
To work with the Ryzom Client, follow these guides:
In the meantime, you can check our NeL reference documentation, help out with writing the client reference, or just try out the Ryzom Client below.
With a deep understanding of the Ryzom Client, you can continue to explore other aspects of Ryzom Core development, such as Graphics, Landscape, Sound, and more. The other sections in this wiki provide detailed information on these topics, helping you enhance your skills and create immersive virtual worlds. Happy developing!