Images have red highlighted areas to give focus to the area of discussion, or part of the interface, you will interact with.
Launch the Tile Editor tool (Y:\ryzomcore\tile_edit)
You should get...
Click on the button next to "Absolute path".
Change the path to Y:\ryzomcore\graphics\landscape\_texture_tiles\.
Adding a land just needs you to enter the name you want to call the land.
Adding a tileset requires you to enter a name too.
This might be the most important part. After you click on the lower edit tileset button you get the tile bank manager. Here you can add any type of tiles you need for drawing them to a landscape. When you have opened the manager this brings us directly to Step4.
On the left side of this editor dialog you will find five groups of radio buttons.
Transitions are alpha maps for merging and overlapping between different tilesets.
Displacements are for making the landscape a bit more non-uniform.
The first you should add some textures start with Diffuse and the size of the texture (128x128 or 256x256) depending on the size of your TGA file.
Now right click on the large empty area of the window and left click the Add option on the menu that pops up.
Using the file dialog that is opened browse for the TGA tile image you want to add to the tile set.
The TGA images must be saved as uncompressed!
After we have added the diffuse and additive tiles we need to add transitions for your texture types.
Now you select the tile slot you wish to alter.
Rright click and choose Replace from the menu that pops up.
Using the file dialog that is opened browse for the TGA tile image you want to add to the tile set.
You add the alpha maps with the same method.
You add the displacement maps with the same method.
After you have successfully edited a tileset you need to add this tileset to your land.
Term | Description |
---|---|
Tilebank | A Group Of Lands |
Land | An Ordered Group Of TileSets |
Tileset | A Group Of Tiles |
Tile | A 128x128 Or 256x256 Pixel Square Image Block Of Terrain Surface |
TGA | The Native Format Required For Tiles |
DDS | The Compressed Converted Form Of Tiles (Direct Draw Surface) |
Alpha | A Unit Of Opacity Defining A Level Of Transparency An Image Has |