Player variables can be changed using the changeVar
shard command.
Command |
Target |
Arguments |
Privileges |
Description |
changeVar |
player |
<var> <val> |
:DEV:SGM:GM: |
Change a variable of a player |
TODO: Make nice tables with descriptions
- SpeedVariationModifier
- MeleeAttackModifierOnSelf
- MeleeAttackModifierOnEnemy
- RangeAttackModifierOnSelf
- AttackModifierOnSelf
- RangeAttackModifierOnEnemy
- MagicCastingModifierOnSelf
- MagicCastingModifierOnEnemy
- ChanceToFailStrategy
- ChanceToFailSpell
- ChanceToFailFaber
- ChanceToFailHarvest
- ChanceToFailTracking
- MeleeAttackSlow
- MeleeSlashingDamageArmor
- MeleeBluntDamageArmor
- MeleePiercingDamageArmor
- MeleeDamageModifierFactor
- RangeDamageModifierFactor
- CreatureMeleeTakenDamageFactor
- CreatureRangeTakenDamageFactor
- CombatBrickLatencyMultiplier
- MagicBrickLatencyMultiplier
- ArmorQualityModifier
- WeaponQualityModifier
- ArmorAbsorbtionMultiplier
/a changeVar SpeedVariationModifier 150
- Base
- Max
- Modifier
- Current
- Constitution (HP max)
- Metabolism (HP regen)
- Intelligence (Sap max)
- Wisdom (Sap regen)
- Strength (Stamina max)
- WellBalanced (Stamina regen)
- Dexterity (Focus max)
- Will (Focus regen)
/a changeVar BaseConstitution 1000
#@ Prefixes
- Base
- Max
- Modifier
- Current
#@ Scores
- HitPoints
- Stamina
- Sap
- Focus
/a changeVar BaseHitPoints 100000
TODO: Something is missing here?