Created by Matthew Lagoe on Jan 27, 2014
Common animation filename structure | RACE_GENDER_... |
Idle and run animations | RACE_GENDER_Equipment_... |
Combat animations | RACE_GENDER_Co_Equipment_... |
First person animations | RACE_GENDER_First_... |
First person combat animations | RACE_GENDER_Co_Equipment_..._1stperson |
Mounted animations | RACE_GENDER_..._monture |
Healing magic animations | RACE_GENDER_Cur_... |
Offensive magic animations | RACE_GENDER_Off_... |
Defensive affliction magic animations | RACE_GENDER_Deb_... |
Offensive affliction magic animations | RACE_GENDER_Inc_... |
A1m, A | Sword equipped in right hand, left hand empty (1 main épée; one handed sword) |
A1mD, Ad | Sword equipped in right hand, dagger equipped in left hand (1 main épée + dague; dual wield sword+dagger) |
A2m | Long sword equipped in right hand, uses two hand slots (2 mains épée; two handed sword) |
AB | Sword equipped in right hand, shield equipped in left hand (bouclier) |
D | Dagger equipped in right hand, left hand empty (dague) |
Fu | Two handed range weapon equipped |
Fus | Two handed bowrifle equipped |
Gr | Grenades equipped or throwing grenades without equipment in hands, may possibly include shield (not in game) |
L2m | Two handed pike equipped (lance 2 mains) |
Mn | No equipments (mains; hand combat) |
P, Pa | Pistol or bowpistol equipped |
Idle | Globally generic idle pose. May be specific per race and/or gender if you supply all the necessary transition animations or if you have entirely seperate animation sets per race and gender. |
Idle1 | Equipment specific idle pose. Requires a transitional animation from the generic idle pose. |
Idle_To_Idle1 | Transition from generic idle pose to equipment specific idle pose. Played backwards when used in the other direction |
Emotes accessible trough player command.
Emot, Emote | Emote without any equipment. |
Emot_A | Emote adjusted for any type of large equipment in the right hand. |
All emotes start from the generic Idle animation pose.
Emot_A may or may not be actually implemented in game.
There is no forseen seperate animation for left handed equipment.
Equipment may become temporarily invisible during emotes if necessary.
Init | Transition from Idle to state loop |
Loop | State loop |
End | Transition from state loop to Idle |
Assi | Sitting down |
Bijoutier | Crafting jewels |
Couture | Crafting armor |
Train, Training | Animations for training skills |
Bienveillant | Magic animation, includes mounted |
Dressage | Pet taming |
Banniere | Flag placement, hold in hands |
Drapeau | Flag placement, leave standing |
Escalier | Movement animations up and down stairs |
Cuisine | Cooking animations, female, includes some kitchenware |
Dandiner | Macho showoff, includes hair waving and everything |
Emo | Emoticon animation targets |
JumpToWater | Jumping off a cliff, transition Idle to Fall_In_Water |
Fall_In_Water | Falling downwards, loop |
PloufInWater | Plouf in water, transition Fall_In_Water to Swim_Idle |