The setConditionSuccess native AI script function is used internally to set the success of a dynamic_if condition.
This function is an internal implementation detail and should not be used by leveldesigners
This document is autogenerated and needs to be reviewed and edited
()setConditionSuccess(conditionState: f); // setConditionSuccess_f_
dynamic_if condition.()setConditionSuccess(1);
This code sets the success state of the dynamic_if condition to true.
This function is used in conjunction with the CAILogicActionDynamicIf class, which allows for the execution of dynamic_if conditions.
The CAILogicDynamicIfHelper class is used to store the success state of the dynamic_if condition, and the executeAction function of the CAILogicActionDynamicIf class checks the success state to determine whether to execute the true or false branch of the if condition.