The npc_say action is similar to the Say (say) action, but allows specifying which NPC is talking and using literal sentences.
<npc_name>
<sentence|dss_id>
- <npc_name>: The name of the NPC to speak.
- <sentence|dss_id>: The literal sentence or DSS ID to speak. This value can be either a literal string or a DSS ID (in the format "DSS_<id>").
There are no options for phrase translation or message mode, the action always uses the "say" mode.
- Say: An action that allows a bot to say something in chat. Unlike
npc_say
, this action can be used with only the first bot in a group.
- Emot: An action that allows a bot to play an emote. This can be used in combination with
npc_say
to make the bot express emotions in chat.
- Code: An action that executes a block of AI script code. This can be used to create more advanced chat messages that involve variables or other calculations.