The punctual_state_end action eactivates the current punctual state and returns to the previously suspended positional state.
This action has no parameters.
- Punctual State: An action that suspends the current active state and begins a punctual state, which has no positional behavior.
- Begin State: An action that switches to another state.
- Random Select State: An action that changes the state of the NPC group to one of the listed states at random based on their assigned weights.
- Set Punctual State Timeout: A timer that triggers the
punctual_state_timeout
event unless the punctual state is ended or changed before the timer elapses.