The Nevrax Library (NeL) is an open source game engine. It was originally developed by Nevrax from 2000 to 2007, and historically targets OpenGL 1.x and Direct3D 9. Between 2007 and 2010, the project was carried on by the community, under the name OpenNeL. The project scope was expanded in 2010, with the publishing of the Ryzom source code, merging the OpenNeL project and the commercial Ryzom game into the Ryzom Core project. In 2014, Winch Gate introduced the Ryzom Forge project, refocusing on the commercial game. The Ryzom Core project is maintained independently by community.
We believe that any cutting edge interactive entertainment product needs a technology platform that is tuned to its specific requirements. NeL is intended to be considered as a library of components that can be added to, adapted or extended to meet the specific requirements of the products that are based on it.
It is not a complete out-of-the-box solution for absolutely any game that can be imagined. However, it is clear that "look-alike" products that use the complete set or a sub-set of the features from an existing NeL product (such as Ryzom) may get away with no extra technology development work at all.
Any technology developed for new NeL-based products should be fed back into NeL to allow the library to evolve and to stay at the leading edge.
The NeL developers work closely with product development teams to ensure that the solutions provided by NeL are perfectly adapted to the requirements of their product. In the case of Ryzom, for example, the product contains animated characters walking around and interacting with each other in indoor and outdoor environments.